James McDonoughSenior Designer • Writer • Art Director
Computer Game Design
As a self-taught computer game designer between 1999-2005, I developed custom assets from scratch for various gaming communities and LAN parties on different game engines.
My game design background comes from developing third-party maps, mods, shaders, textures and other assets for friends and communities. Titles include Doom, Dark Forces, Quake, Jedi Knight, Unreal, and the Serious Sam series.
I'm familiar with all aspects of level and lighting design including negative mapping, positive mapping, extruding, texture/shader mapping, global and local light mapping, skybox generation, and sandbox asset development.