James McDonoughSenior Designer • Writer • Art Director
CGI & 3D Level Design
As a self-taught game designer between 2002-2007, I developed custom assets from scratch for various gaming communities in different engines.
My game design background comes from developing third-party maps, mods, shaders, textures and other assets for games. Titles include Doom, Dark Forces, Quake, Jedi Knight, Unreal, and the Serious Sam series.
I'm familiar with all aspects of level and lighting design including negative mapping, positive mapping, extruding, texture/shader mapping, global and local light mapping, skybox generation, and sandbox asset development.